Tools

AI tactic drafting for GAA coaches

Describe a play in a sentence and it appears on the board, animated and editable. Useful — genuinely — but only if you're clear about what it is: a fast first draft, not a coach.

6 min read · Tools

“AI” has been bolted onto enough sports products by now that most coaches have earned their scepticism. So let's be concrete about what this particular feature does, what it costs, and where it falls down — including the parts that are less flattering.

What it actually does

In FullPanel's tactics board there's a ✨ Draft with AI button. You type a description of a play in plain English. A few seconds later the board is populated: your panel positioned on a properly marked GAA pitch, with movement laid out across one to three frames that you can play as an animation.

Everything about it is editable. Drag any player, redraw any arrow, add a frame, delete one. It is the same board you'd have drawn by hand — the AI has just done the tedious part of putting fifteen dots roughly where they belong so you start from a picture rather than a blank pitch.

That's the honest value proposition. It doesn't invent a system. It saves you the eight minutes of dragging that stops most coaches from drawing anything at all.

Describing a play so it comes back useful

The quality of the draft tracks the specificity of the description almost exactly. Vague in, generic out.

Too vague — you'll get a textbook shape and learn nothing:

“An attacking move.”

Better — a structure, a trigger and a target:

“Short kickout routine: 2 and 4 split wide to the corners of the 20, 8 drops deep to receive, 10 makes a late run across the D for the switch.”

“Hurling: puckout to the right wing three times, then long over the far side to 11 holding his width, with 9 and 12 arriving for the break.”

“Defensive set-up against a two-man full forward line: sweeper in front of the D, half backs squeezing to the 45, wing forwards tracking back to the middle third.”

Three habits that make the difference:

  • Use numbers, not names. Positions are what the board understands, and it keeps personal details out of a prompt (more on that below).
  • Say what happens in sequence. “First X, then Y” is what turns into frames. A description with no sequence gets you a static shape.
  • Say the code. Football and hurling have different pitch geometry and different restart language — a prompt that says “puckout” gets a hurling picture.

What it costs — plainly

The numbers, without the marketing
  • AI tactic drafting is part of the Coach plan — €6 a month or €59 a year, billed to you personally, cancel any time — and of the paid club plans.
  • There's a monthly allowance of 40 drafts per club or coach workspace, shared across everyone in it. The board shows how many you have left.
  • A draft counts when it's generated, even if you throw it away. That's the honest way round — the work happens whether you keep the result or not — so it pays to write a specific description first time rather than firing off four rough ones.
  • The counter resets on the 1st of the month. It doesn't roll over.
  • In practice 40 is generous for one coach and can be tight for a busy club with several teams drafting in the same week. If you hit it, you'll get a clear message rather than a silent failure.

The drawing, animating, exporting and sharing parts of the tactics board are not metered — only the AI generation is. And the free, no-account matchday tools include the team-sheet and tactics board itself: you can draw a shape and export it without signing up for anything. AI drafting is inside the app.

Review first. Always.

The design rule behind this feature is that nothing generated goes anywhere until a coach has looked at it and chosen to send it. Concretely:

  • Nothing is auto-saved. A draft sits on the board until you save it to your library.
  • Nothing is auto-shared. Sharing a tactic to your players' app, or out to WhatsApp, is a separate deliberate action.
  • Nothing is auto-coached. There is no “recommended tactic” anywhere in the product. It draws what you described; the judgement stays with you.

That isn't caution for its own sake. It's because the model does not know your panel. It doesn't know that your number 5 can't kick off his left, that your full forward is fifteen and gets bullied by adult corner backs, or that the pitch you play on is eight metres narrower than regulation. You know all of that, and the thirty seconds you spend dragging two players after a draft is where most of the value is added.

A word on what you type

Your description is sent to an AI model to generate the draft, and it's recorded in your club's usage log so the allowance can be counted and any misuse traced. Practical advice: describe plays by position and number, and keep player names, contact details and anything about a player's personal circumstances out of prompts entirely. It's the same discipline you'd apply to a club WhatsApp group.

Where it's good, and where it isn't

Genuinely good at:

  • Getting a standard structure onto a pitch in seconds — a defensive shape, a kickout press, a set-piece routine you've described a hundred times verbally and never drawn.
  • Giving you something to argue with. A draft that's 70% right is a far better starting point for a selectors' conversation than a blank pitch.
  • Lowering the barrier enough that you actually make a picture for the group chat instead of explaining it with your hands on Tuesday.

Not good at:

  • Anything novel. Ask for a structure nobody has written about and you'll get a plausible-looking approximation of something else.
  • Precision spacing. It puts players in the right region, not the right metre — you'll adjust.
  • Opposition-specific plans. It has never seen the team you're playing.
  • Deciding anything. There is no scenario in which the correct move is to show a panel something you haven't read.

A workflow that works

  1. Draft from a specific description — one or two attempts, not six.
  2. Edit for your actual players: move the two who are in the wrong place, cut the frame that adds nothing.
  3. Play it back and watch it as a player would. If the movement isn't obvious in one viewing, simplify it.
  4. Save it to your library with a name you'll recognise in April.
  5. Share it — to your players' app, or as an animated clip into the team chat — the night before you coach it, not the morning of.

Used that way it's a decent tool: it removes the friction between having an idea on the drive home and having a picture your players can watch. It won't coach your team. Nothing sold to you as AI will.